I'm not currently seeking employment, but thank you for your interest!

Chris Danford


Address
20621 Mainland View Lane NE
Suquamish, WA 98392

Phone
 
Electronic
cdanford@u.washington.edu
www.chrisdanford.com 

Objective statement:

I'm a computer scientist who seeks challenging projects that will push my programming and software engineering skills to the next level.  As evidenced by my work and freelance experience, I'm self-motivated and have fun tackling large and challenging projects. 

Work Experience:

Software Development Engineer – OS Deployment UI
07/2003 – present.  Windows division, Microsoft [http://www.microsoft.com]

Lead Developer – In The Groove
09/2002 – present.  Roxor Games [http://www.roxorgames.com/itg.html]

Lead Developer / Project Manager – StepMania
07/2001 – present.  StepMania [http://www.stepmania.com]

  • StepMania is an open-source music/rhythm game featuring 3D graphics, a scriptable theme system, numerous other plug-in interfaces, a complete in-game song editor, and support for many different game controllers. 
  • My duties include managing the efforts of 40+ official project contributors (~15 developers, ~15 artists, and other miscellaneous helpers), writing/reviewing specs for new features, helping implement these new features, writing documentation, and maintaining relationships with dozens of fan sites.
  • Currently 50,494 lines of game code, 312 C source files, and thousands of graphics/sound/resource files.  More than 90% of the code is still my original work.
  • The code was written from scratch by me using straight Win32 and DirectX.  It's a good example of my C++, Win32, Direct3D, DirectInput, and DirectShow abilities.
  • The project currently hovers around 20th on the list of most active projects on SourceForge (2nd most active open-source game overall).
  • Game downloaded over 70,000 times since 09/2001 (with over 900GB of transfer total!).
  • In talks to with a publisher to have the StepMania engine be the basis for a new series of arcade music games!

Teachers Assistant – CSE457: Computer Graphics
03/2002 – 06/2002.  University of Washington [http://www.cs.washington.edu/education/courses/457/02sp/]

  • Wrote homework problems and corrected written homework.
  • Held office hours 3x weekly and answered questions about projects and homework.
  • Improved skeleton code and was head TA for the final project: Animator.

Software Test Engineer, Developer – Consumer Appliances Division
06/2001 – 09/2001.  RealNetworks [http://www.realnetworks.com/]

  • Worked on the team that developed the software for the HP iDec home entertainment device.  http://dec.hp-at-home.com/
  • Wrote a web tool to manage test cases and automatically feed testers with assignments.  The tool handles daily BVTs, periodic regression cases, and pre-release test passes.  Used by a team of 10 testers and 8 developers.
  • Wrote a Perl test harness to simulate user input via an IR remote.  This facilitated longevity testing.
  • Worked with the RealPlayer for PlayStation 2 group to create mach interfaces using Direct3D and 3DStudio MAX.

Software Test Engineer, Developer – E-Commerce Division
06/2000 – 01/2001.  RealNetworks [http://www.realnetworks.com/]

  • Created test plans for new internal projects, including maintenance tools, reporting tools, and the transition to a new data model for a database of 160 million unique users (400 GB of data!).
  • Wrote shell and Perl scripts to automate daily procedures and reporting.
  • Wrote KickBack, an automated testing tool that simulates consumer behavior on the Real.com web site, then verifies that submitted information is correctly represented in the database.
  • Created web-based tools for data maintenance and managing e-mail campaigns.
  • Learned about the typical software development cycle and development conventions used at a large software company.

Network Administrator, Database Developer - UW Alumni Association
11/1999 – 06/2000.  University of Washington Alumni Association  [http://www.washington.edu/alumni/]

  • Headed project to convert a network of 35 Mac users to PCs.
  • Installed, configured, maintained Windows NT Server, IIS, Proxy Server, Exchange Server, Virtual Private Networking, and network scripts.
  • Programmed custom Outlook 2000/Exchange forms.
  • Converted old FileMaker databases to and created new databases in MS Access.

Network Administrator, Consultant, Administrative Assistant - Physical Therapy
1992 – present.  Kitsap Physical Therapy  [http://www.kitsappt.com/]

  • In charge of purchasing parts, problem solving, and maintaining computer networks at 7 different medical clinics.
  • Paying bills/invoices and maintaining deposit/check register (>$150K monthly).
  • Creating product/services brochures and clinical/fitness handouts.

Webmaster, Writer, Programmer, Editor, Founder - Videogamers.com
10/1997 – 06/1999. Videogamers.com  [formerly: http://www.videogamers.com/]

  • Assigned jobs and organized content written by others.
  • Reviewed video games and benchmarked computer hardware donated to us by gaming and computer companies.
  • Created graphics, navigation interface, content structure, and wrote many Perl scripts.
  • Maintained connections with the PR departments of major companies in the industry, including Sony Computer Entertainment, GT Interactive, Activision, Acclaim, and Creative Labs.
  • Videogamers.com was acquired by Fandom, Inc. in Jan 2000.  Fandom declared bankruptcy 6 months later :-(

 

Freelance Projects:

  • StepMania
    http://www.stepmania.com
    http://sourceforge.net/projects/stepmania/
    Described in more detail above.
     
  • UWfiles.com
    http://www.uwfiles.com
    UWfiles -was- a very popular search engine for finding files shared via Windows Networking shares inside the UW campus network.  (In September of 2002, the University of Washington has asked me to remove UWfiles because it "promotes copyright violation".  I maintain however that UWfiles is a general purpose tool for indexing sharing files and has absolutely no part in the actual transfer of files.  Also, there is nothing about the tool that specifically promotes copyrighted materials.)
     
  • UWvcr.com
    http://www.uwvcr.com
    UWvcr is a community-accessible video recorder (ala TiVo) with web interface.  The system is scalable and the number of channels that can be simultaneously recorded from is limited only by the number of computers in the system.  Shows are only available for download inside the UW campus firewall.  In September of 2002, the University of Washington has asked me to remove UWvcr after a complaint from DirectTV.
     
  • Participated in tens of usability studies and playtests at Microsoft.
     
  • Beta tester for Windows 98, 2000 and XP.
  • Participated in year-long Real People Real Data study at Microsoft.  As part of the study, I was the focus of a Microsoft sponsored documentary on how college students use technology. 

 

Education:

University of Washington, Seattle WA
Game Development Certification 1 year series - completion expected 12/2002

  • Continually improved upon my own 3D graphics engine over 4 quarters.
  • Integrated more advanced techniques like volumetric stencil shadows, projected texture, A* path finding, and network play.
  • Gained insight into gaming industry from industry-veteran course instructors.

University of Washington, Seattle WA
B.S. in Computer Science - completion expected 06/2003

  • 3.72 cumulative GPA (after 3 years)
  • Completed all 400 level graduation requirements: Computer Graphics, Databases, Networking, Artificial Intelligence, Compiler Design, Operating Systems
  • Completed all 300 level classes: Programming in C, C++ , Discreet Structures, Formal Models, Digital Design, Assembly Language/Machine Org., Programming Languages, Data Structures

North Kitsap High School, Poulsbo WA
High School - graduated 1999

  • 3.98 GPA
  • Placed a 5 (highest possible) on the Calculus BC advanced placement exam.
  • Worked on an independent study project to create a massively-multiplayer role-playing game using a Win32/DirectX client and a Linux server.
  • Outstanding Senior Award

 

Programming Experience/Familiar Platforms:

Microsoft specific:

  • C/C++ - Win32 API (6 years)
  • C/C++ - MFC (5 years)
  • Direct3D and OpenGL (5 years)
  • Other DirectX - mainly DirectInput DirectShow (4 years)
  • Visual Basic/VBA (2 year, 3 projects)
  • Win32 TCP/IP - Winsock (3 years)
  • Win32 - COM (2 years)
  • C# (1 year, several projects)
  • C/C++ - Win32 PocketPC (1 year, 1 project)

Other:

  • PowerRender library (4 years)
  • Perl (4 years)
  • SQL and specific databases including Oracle, Access, MySQL  (4 years)
  • PHP (3 years)
  • OpenGL (3 years)
  • UnrealScript – Unreal Engine (3 years)
  • C – Codewarrior - PalmOS (2 years, 2 projects)
  • Simple DirectMedia Layer (2 years)
  • GTK/KDE (1 year, 1 project)